Quick actions are accessible by right-clicking an asset thumbnail and selecting a context option. In another script do this: repeat wait () until myFunction myFunction () By defining a function is G you must wait for the script to execute assigning the function, then you can call the function even without specifying G. You can insert assets into the 3D view by dragging-and-dropping or by right-clicking the asset name/tile and selecting Insert. In one script do this: G.myFunction function () print ('Hello World') end. When you type in a filter query, the view updates to show matching assets. The top bar contains an input field that lets you filter assets in the current folder. If you're uncertain whether you have permission to use an audio file, the Creator Marketplace has a variety of free-to-use audio, including more than 100,000 professionally-produced sound effects. You can import audio assets that you are certain you have permission to use in either. For complex meshes, it's recommended that you use the 3D Importer, located in the Home tab. obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. bmp format for use as textures/decals on parts, UI elements, mesh textures, textures for custom materials, textures for special effects, and more. Assets pending moderation display a yellow clock icon, while assets that fail moderation display a red exclamation icon. Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Creations tab of the Toolbox. The bulk import tool is ideal for importing up to 50 files in one batch.
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